Sonic the Hedgehog CD - Sonic Retro. For the 2. 01. 1 remake, see Sonic the Hedgehog CD (2. Sonic the Hedgehog CD (. Developed separately from the sequels done by the Sega Technical Institute, the game was directed by the creator of Sonic, Naoto Ohshima. Both a place of beauty and wonder, it is said that time moves freely on the planet, and that entire sceneries can change in a blink of an eye, all because of the mysterious secret they hold, the seven mystical Time Stones. It is said that whoever possesses these gems will be able to freely move through time, just as the surface of Little Planet does. Eggman, the mad genius who desires nothing more than world domination. Journeying to the Little Planet, Eggman immediately begins turning it into his personal fortress, littering the landscape with his mechanical genius. Powered not by animals but by the essence of flowers, he sets his army to tear the planet apart so he can claim the Time Stones for himself. It’s time to usher the past into the future in this enhanced recreation of Sonic CD! Sonic travels to the distant shores of Never Lake for the once-a-year appearance of Little Planet - a mysterious world where past, present. Overview Sonic the Hedgehog, about to go fast. Sonic CD (known in Japan as 'Sonic the Hedgehog CD') is a 2D action platformer developed by Sonic Team and published by Sega for the Sega CD on September 23, 1993 (in Japan. One of the essential elements that make the Sonic CD experience unique is the use of the time travel mechanic. For the first two zones in each level, four different time periods can be visited: the present, the past. About This Game Sonic Generations now includes the 'Casino Night DLC' for free Sonic Generations: The ultimate celebration of 20 Years of Sonic gaming, Sonic Generations delivers the definitive experience for Sonic fans new. Sonic Generations; Developer(s) Sonic Team Dimps (3DS) Publisher(s) Sega: Director(s) Hiroshi Miyamoto (Console, PC) Tetsu Katano (3DS) Producer(s) Takashi Iizuka: Artist(s) Sachiko Kawamura: Writer(s) Ken Pontac Warren Graff. Learning of the news that Sonic was fast approaching, Eggman only smiled, excited to put his latest and greatest invention up against the hedgehog, confident that he would finally be able to defeat his arch enemy once and for all.. The Little Planet, which should have been a shining example of natural beauty, was instead covered in a mechanical wasteland, visible even from the distance he was at. Seeing that the small planet was tethered to the Earth's surface, Sonic examined the mountainside the chain was connected to, recognizing the visage etched into its surface. With the image of Eggman's face smiling at him, Sonic confirmed what he was already expecting. Jumping onto the chain, Sonic quickly darted up, speeding towards the surface of the Little Planet and preparing to face Eggman once more. Amy Rose, Sonic's biggest fan and self- proclaimed girlfriend, had been doing what she often did, playing around with her tarot cards in an attempt to look into the future. The cards telling her that she had a . At the outskirts of Collision Chaos, Sonic received his first glimpse of Metal Sonic, a robotic duplicate that Eggman created specifically to counter Sonic's every move. In the blink of an eye, the robot snatched up Amy, disappearing into the horizon. Now Sonic must not only stop Dr. Eggman and grab the Time Stones before he does, but save Amy Rose from the clutches of his metallic doppelg. With a little courage, you can do anything! While loop- de- loops, spikes, springs, and an assortment of other standard Sonic elements return, there are enough unique elements to this installment of the platformer series which makes it stand out from the quartet released on the Sega Mega Drive. While Sonic the Hedgehog and its Mega Drive sequels had very straight forward battles with the doctor, the fights with him in CD are varied, taking fewer hits but being significantly more complicated and difficult. Pressing one of the buttons on the control pad once again allows Sonic to curl up into his spin attack, attacking an enemy from any angle as long as spikes or some other dangerous projectile is not in the way. Pressing down on the control pad while running also allows Sonic to curl up in his spin attack, the roll lasting as long as momentum will allow. In addition, Sonic possesses his spin dash move from Sonic the Hedgehog 2, albeit in an altered state. However, in Sonic CD, the action button can be pushed only once, the control pad being held down for a certain amount of time before Sonic can dash ahead. If let go too soon, Sonic will remain stationary. To balance this out, a new move was added to the game, called the Super Peel- Out. Holding up as opposed to down, Sonic charges up his speed, and when let go will zoom forward faster than he can normally achieve, his legs resembling a figure- eight as opposed to the standard circular loop. Though waiting will rev up his speed, immediately letting go on the up of the control pad will still cause Sonic to run ahead, just not at his maximum. Just as in the first Sonic the Hedgehog, a grand total of five can be discovered, each with its own benefits. If a player either jumps or rolls into one, the reward is given instantaneously. Finding one with an image of a ring gives a total of ten to Sonic's overall ring count, offering him protection if he happens to be struck by an enemy or obstacle. The hazy shield icon grants a barrier of protection to the player, protecting them from getting hit once without the fear of losing any rings. Finally, finding a monitor adorned with Sonic's head grants the player an extra life. Also making a comeback from the previous titles in the series are springs which will launch Sonic to higher areas, and the familiar- yet- redesigned Lamp Posts, which will return the player to that spot in the event of losing a life. For the first two zones in each level, four different time periods can be visited: the present, the past, and two different futures - good and bad. Always starting in the present time zone, the player can make Sonic jump between the past and the future by running across . Each of the four potential time periods one can jump to feature completely new art reflecting where you are, with subtle changes in the layout. What may work as a quick way to blast through a zone in the present may be entirely impossible to get through in the past, and vice versa. Though they can be found in the present and bad future, they are nothing more than broken husks that have already done their job, Sonic unable to interact with them. In the past, however, the machine is still fully functioning, and if Sonic is able to locate and destroy it, the robot enemies within the zone will cease to be, immediately breaking apart and letting the seed go free, planting flowers that adorn Sonic's path through the level. It is only by destroying this machine that a . Which version of the future Sonic begins in depends on the actions of the player during the preceding two Zones. If both of Eggman's machines were located and destroyed, the boss encounter will happen in the . Though Eggman's boss robots may look different depending on which future the player gets, the actual fight remains the same. In the present, the robots that Eggman has created have already been in operation for some time, and while most will function just like new, occasionally a broken down one will be found, with its look and attack pattern slightly modified, generally being an easier enemy to overcome. In the past, each robot is shiny and new, as they are still being created. However, if Eggman's robot- making machine is destroyed and Sonic ventures into the . The first is by going through and destroying each of Eggman's machines (fourteen in total) and making a . The second is by collecting all seven Time Stones, which are accessible in yet another version of the classic Special Stage. Just as in the first Sonic the Hedgehog, access to the stage is granted by finishing a zone with fifty rings and jumping into the Giant Ring to the right of the signpost. When the counter goes down to 2. UFO will appear, which will give Sonic extra time to finish the level if he can destroy it. If all seven Time Stones are collected, the good ending and its related animated winning sequence will appear, regardless of how many Eggman's machines were destroyed during the game. Putting an end to his holographic reign of terror will cause the animals to be free, populating the rest of the Zone. Though not necessary for either ending, if one goes through and finds all twelve, a message touting the status of a super player will be shown after the end credits. Once a level has been completed in the main game, it becomes available in the Time Attack screen, though only the . Though basic enough, the mode serves an important purpose, offering up a collection of bonus features to be unlocked if the total time for all zones is under a certain point. Under 3. 7'2. 7. Eggman, and Metal Sonic. Naofumi Hataya and Masafumi Ogata were the ones responsible for the soundtrack, creating a basic theme for the . Though most of the songs are done in Redbook format, each . The vocal themes were sung by J- pop artist Keiko Utoku, who also provided the voice of Sonic the Hedgehog in the game, while the tracks for the levels used numerous samples to give them a richer sound. The best example of this technique is with the music that plays during each standard boss encounter, which samples Bob Marley's . Instead of having two separate tracks for the intro and ending, only one was composed, Sonic Boom, an up- tempo version greeting those playing the American version and a slower rock remix accompanying the credits. The only tracks in the original version that were left untouched were the . The same year, Hataya and Ogata revisited the music they had done for the game, remixing the songs once again for the appropriately named Sonic the Hedgehog - Remix, only available in Japan. It would not be until 2. CD and digital venues. Eggman Boss: 1. 00. End Level Ring Bonus: 1. End Level Time Bonus. The names attributed to each file are those presented in the unlockable . For the songs themselves, visit either the Sonic CD (Japan & PAL Regions) OST for the original music made for the game, or the Sonic CD for Windows 9. OST for the American- exclusive soundtrack. Palmtree Panic. DA No. Collision Chaos. DA No. Tidal Tempest. DA No. Quartz Quadrant. DA No. Wacky Workbench. DA No. Stardust Speedway. DA No. 1. 6: Stardust Speedway . Stardust Speedway . Metallic Madness. DA No. 1. 9: Metallic Madness . Metallic Madness . Time Attack Menu. DA No. 2. 7: Invincible!! DA No. 2. 9: Special Stage. DA No. 3. 0: Little Planet. DA No. 3. 1: Unused Warp Sound. DA No. 3. 2: Sonic - You Can Do Anything/Sonic Boom (Intro)DA No. Cosmic Eternity - Believe in Yourself/Sonic Boom (Ending)PCM No. Stardust Speedway . Metallic Madness . LTD). Director: Ryo Watabe (Being Co., LTD)Recorded at: Studio Birdman, Mod Studio. BGM Composed and Arranged: Naofumi Hataya, Masafumi Ogata. Sound Effects: Yukifumi Makino.
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